A downloadable Workbook

This workbook is based on an article written by Gary Gygax in 1975, less than 12 months after D&D was released. It encapsulates his thinking at the time about how to get your own D&D campaign world started. I have taken his general advice and parsed it out into achievable, bite-sized prompts & goals for a week-by-week program. 

To print the booklet file, make sure your printer is set to no-scaling (or 100% scaling to the paper, which is intended to be US Letter), 2-sided, binding on short edge. If you don't have a long-arm or booklet stapler, square up the pages and fold them in half to get your crease. Open the booklet back up and place it face down on a few sheets of cardboard. (Anything flat and firm, but not impenetrable, will work. Like an ironing board.) Place two staples along the crease, then pull the booklet away from your surface and bend the prongs of the staples in carefully with your thumb (or use a pencil eraser). Voila!


gygax75-screen.pdf 17 MB
gygax75-booklet.pdf 17 MB


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My friend and I recorded our week by week conversations as we playtested the first version of this workbook (link below). 


Now that the book is revised, I'm releasing the week 4 and 5 discussions over the next week.

I am reminded of a blog post I liked that said that on a 2d6 encounter table, 12 is ALWAYS a dragon.

Good rule!

I think I read that one too... 2 is ALWAYS a wizard?

That rings a bell.