A downloadable game

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The Oracle is a tool for storytelling. Use it to replace the Game Master (GM) in a role-playing game, for solo play, or to facilitate fiction writing. All you need is 3 six-sided dice (a pair in one color and a single in a contrasting color) and the rules booklet to play.

The Oracle clearly owes a debt of inspiration to the Mythic GM Emulator, by Tana Pigeon. For my use, Mythic was too complex, so I went about making something similar and much simpler for my own purposes. None of Tana's text was used and the odds, dice, terms, etc. are all somewhat different.  However the results in the events table are pretty similar, as is the overall concept of how the oracle table works. So, credit where credit is due.

CategoryPhysical game
Rated 5.0 out of 5 stars
(21 total ratings)
AuthorRay Otus


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Click download now to get access to the following files:

Oracle 1e.zip 3 MB
The Oracle - Italian Version by Roberto Bisceglie.zip 177 kB

Development log


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Hi Ray, I heard about an italian translation, any news about it?

Um. I guess I forgot to put it up? How rude of me. Give me about 10 minutes and it will be in the downloads above.


Did I mention that Shawn Medero made a VERY COOL online version of the Oracle - click and get your answers. https://shawn.medero.net/the-oracle

Minor note: I totally agree about the artwork in the original Mythic GME, and at some point in the last couple years it's had an art refresh to replace all of those images.

That's really good to know. I'll re-download it and check it out.

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Thanks for putting this together and keeping it updated. I want to bundle printed copies with dice as gifts, particularly for creative friends who do little or no TTRPG-ing. Any recommendations for where to buy good shaker containers?


Neat! I just got them off Amazon. Little ones (link below) but they require TEENY TINY dice and aren't incredibly clear. My bigger one which holds small d6s with lots of room to spare I got out ouf a vending machine. 



Just search for vending machine capsules. But pay attention to size comparative to the size of the dice you want to use. 

Many thanks for the reply and the details!


Oh, one other thing. The booklets once printed fit nicely in the pocket in the back of the smallest Moleskine (or similar notebook). Might be a nice way to give them out with a little golf pencil or something. :) Or maybe the booklet would fit curved up in one of the bigger shaker bubbles? Hmmmm. I may have to experiment.

Great suggestion to include a notebook and pencil. They’ll have everything they need to start journeying. 🎲📔 ✍🏼 📄 

Hi.  Thank you for this Oracle.  It's definitely a useful minimalist take on the Mythic GME.  I'm a little confused about Twists.  The description strikes me as similar to the results on the Events table.  Are we meant to roll on the events table when we roll a twist? If not, have you ever made a table to roll for twists, separate from Events?  I feel like there's a procedural overlap in the definitions of Events and Twists.  Thanks again.

Twists happen at the scene level, events within a scene. In other words, when you start a new scene you check for a twist based on the current stability factor. Once you are in the scene only events will happen, and those are geared toward shading/pushing the yes/no dice rolls. The only guidance for twists is in the "Concepts" section. It is a minimalist process for sure, relying a lot on users to make it their own. That being said, I think it's fairly clear. "add, remove, or alter one of the key elements: character, time, tone, events in motion, etc. You might even try a flashback..."

Say you want a scene where your hero is negotiating with the orc chieftain of the bloodclaw tribe. You roll a twist. Here are some things you might do:
Character - add a wily shaman who will counsel the chieftain however you want him to -- but there is a cost
Time - this negotiation happened before the events of the "now" so you already know it goes south. You are playing the scene to see how.
Tone - you had something super serious in mind. Turns out the orcs are a wild bunch and you must party with them as their guest. How you handle yourself may have an influence on your morning-after discussion with the chieftain.
Events in Motion - the orcs have developed a super weapon you knew nothing about, the negotiation is about the terms of your surrender only, there is no chance they will accept peace thinking they have superiority. Your goal for the scene may be just to try and find out something about the weapon.


Thanks for that, I see it now.  I may make the list of twists into a little set of cascading tables to roll on.  Like you said, make it my own!

What's the valid Stability range? 4,5,6? Or is 1-10? I wasn't quite sure having re-read the rules just now. Thanks!

Based on the "framing the scene" I think I understand now :) Looks the valid values are 1-6?


Not sure how I missed this .... 2 years ago. I just use 4,5,6. So it's either low, normal, or high stability instead of trying to "score" the stability in more shades.


Thanks Ray!

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Very neat and handy! Thank you!

Nice conversion of Mythic to d6's.
The pocketmod looks good, too.


Thanks. It fits perfectly in a small Moleskine for playing anywhere. :)


Wow! This thing is clever. Glad to find you again outside of G+ and Twitter. Keep up the good work Ray!

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