A downloadable game

Sorcerers & Sellswords is a one-page game derived from John Harper’s Lasers & Feelings. The game’s flavor is weird fantasy - think Clark Ashton Smith, Ralph Bakshi’s Wizards, the early tales of Fritz Leiber’s Fafhrd & the Gray Mouser, Thundarr the Barbarian, etc.

The world is full of dangers and mystery. A person’s safety and livelihood often depends on their wits or a strong arm. Sorcerous powers are available to those desperate or insane enough to use them.

Both S&SS and L&F are fantastic for pick-up games and one-shots. They can sustain short campaigns or even longer play for people who want episodic adventure and aren’t as concerned with things like consistency/simulation or leveling up. The play style is very much in the Powered-by-the-Apocalypse tradition (experience with Apocalypse WorldDungeon World, or another PbtA game helps), though the dice mechanic is different.

I've stretched the "one-page" definition a bit on the full-page version of the game. You only need the first page to play, but I have included a "lexicon" that can be printed on the back of the rules, as well as a page of blank character sheets. So it’s a one-page game, but the file has three pages. The PocketMod includes a character sheet but no lexicon.


Pocket Mod Version 473 kB
Full Version 337 kB


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Trying to start another game of this over on Discord.

Thinking I'll present sorcery to the players as being more like "Lóa, ride me!" with the sorcerers being symbiotically possessed by the demons that do the magic, rather than "stuffy bearded guy in fancy robe with formulae."

I wonder, occasionally, why you link Sorcery to passionate action and Swords to calm precise action? Is that a "balance" thing? I grok it the other way ..

The simple answer is I am working from my understanding of Sword & Sorcery fiction (pre D&D). Sorcery comes from a dark and wild place, not from an intellectual breakdown of alchemy, physics, leylines, etc. And while some people like to think swords are geared toward emotion, I would argue that's nonsense. Swordplay is physical and relies on training, expertise, and equipment. Yes, emotion plays a role. So if a barbarian raged, I would give them the "prepared" die on their attacks (if they successfully take a Sorcery action to pscyhe themselves up), but they would use the Swords die pole when executing attacks. I explain it some in a recent podcast: https://anchor.fm/plundergrounds/episodes/148-Sorcerers--Sellswords-with-Spikepi...

Cool beans. We're playing it as written over on Discord, and so far it makes sense "your" way.

We need to play this again sometime!

Yeah, we do. I still love this game. :)